Animal A · studio portrait, locked goal
Round plush body, little legs and paws, ears and tail, teary pleading eyes - the Ghibli cute-ugly creature you train.
Visual target before the build-agent run. Direction reference only - not ship approval. Locked character goal, current iPhone screens, a dedicated landscape section, and superseded explorations kept for contrast.
Round plush body, little legs and paws, ears and tail, teary pleading eyes - the Ghibli cute-ugly creature you train.
Tiny horns, floppy ears, stubby arms clasped, wet pleading eyes - same locked animal-blob direction, second variant.
Mobile-first character creation: a few therapy questions yield a personalized sad demon unique to the player.
Mobile care loop grounded in the transcripts - tend the needy demon between therapeutic sessions.
Between-sessions anchor: the demon resting by its burrow hearth, quest icons and bottom nav in reach.
The demon mid-transformation toward the player-chosen animal, wrapped in a warm light burst.
Collected moments and grown forms in a soft storybook grid.
Three wooden activity cards float up; the demon watches from below, hopeful. First 2.5-generation still.
Carved wooden talisman meeting its stone slot - the signature satisfying snap.
Guided brush arc settling into stillness on wet virtual paper.
Trail tokens, stones and flowers locking softly into compartmentalized trays.
Refined pass: hero fully clear in the clearing, one weed clump mid-slice under the Slice button.
Refined pass: awake teary demon beside the storybook page - Small steps still move you forward.
Talisman sliding home with a crisp snap - the satisfying-fit beat, wide framing.
Thumb-synced breathing ride along the forest trail in soft dusk light.
Parting roadside branches, gathering flora and creatures into the satchel.
Misty trail map linking home burrow, pond, garden and hill gate - the adventure-mode anchor.
Earlier landscape therapy-session creation screen; superseded by iPhone-first portrait direction.
Relaxing mini-game beat; landscape prototype only, superseded by portrait minigame set.
Earlier landscape care-home mock; superseded by the iPhone care portrait.
Superseded by slicing-r10 - hero was buried in dense weeds, legs unreadable.
Superseded by journal-r10 - pet read sleepy and calm instead of sad.
First-pass cute pet hero; rejected as too mystical, fairytale, and childish.
Landscape world built from the r1 character; same rejected fairytale direction.
Mood still off the r1 character; superseded with the meadow line.
Neutral minimal spirit form; redirected - abstract wisp read as uncanny.
Atmosphere plate for the ethereal line; superseded with the spirit redirect.
Forest ghost blob that unlocked the cute-ugly read; refined into the locked animal goal.
Second blob variant from the liked r3 pass; path continues into locked animal-a/b.